ot strictly a work of Machinima; Paul Robertson's Pirate Baby's Cabana Battle Street Fight 2006 is a masterpiece animation based on the graphic look and feel of platform handhelds. A kind of machinima recursion; where animations inspired by games have inspired animations. Paul's style did actually get him a job in the games industry, but he was obsessively animating these seductively disturbing game-inspired tales before making games. His work has been shown in many galleries in Australia, but until now hasn't found a big exposure online. For me, his non-interactive animations are more about what games ought to be than what a lot of games are. The kind of indulgence which triggers all the soft spots of delicious wrongness in a way Reality just doesn't appreciate.
Pirate Baby has an awesome metal-electro sound track by Cornel Wilczek.
You just *know* its going to be a classic because it's Black and White.ot strictly a work of Machinima; Paul Robertson's Pirate Baby's Cabana Battle Street Fight 2006 is a masterpiece animation based on the grap...all »ot strictly a work of Machinima; Paul Robertson's Pirate Baby's Cabana Battle Street Fight 2006 is a masterpiece animation based on the graphic look and feel of platform handhelds. A kind of machinima recursion; where animations inspired by games have inspired animations. Paul's style did actually get him a job in the games industry, but he was obsessively animating these seductively disturbing game-inspired tales before making games. His work has been shown in many galleries in Australia, but until now hasn't found a big exposure online. For me, his non-interactive animations are more about what games ought to be than what a lot of games are. The kind of indulgence which triggers all the soft spots of delicious wrongness in a way Reality just doesn't appreciate.
Pirate Baby has an awesome metal-electro sound track by Cornel Wilczek.
You just *know* its going to be a classic because it's Black and White.«
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