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Grand Theft Auto III 100% - Segment 12
24:56  - 2 years ago
The unique jump was the cause of a huge number of retries, can't believe I even considered putting it on the end of the last segment. The rest went okay with missions following on to allow the collection of gangcars, and Plaster Blaster went well which makes a nice change. Please excuse the death throes of my internet connection...
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