Meaningful Play 2008: The Great White Whale of Meaningful Play
54:29
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1 year ago
Presentation by Tracy Fullerton at the International Academic Conference on Meaningful Play 2008 that took place October 9 - 11, 2008 on the campus of Michigan State University, East Lansing, MI, USA.
About the presenter:
Tracy Fullerton, M.F.A., is a game designer, educator and writer with fifteen years of professional experience. She is currently an Associate Professor in the Interactive Media Division of the USC School of Cinematic Arts where she is Director of the Electronic Arts Game Innovation Lab.
About the presentation:
In Moby Dick, Hermann Melville exhorts readers and potential writers that, "to produce a mighty book, you must choose a mighty theme." Experimental and serious game designers, in their own way, have taken this advice to heart: exploring themes and subject matter in their games that are significant, topical and complex; while commercial game designers like Will Wright have taken on nothing less than the simulation of a universe. And yet, for the most part, designers and players agree that we can do better -- especially in the arena of serious games -- that we have not ultimately caught the essence of what it means to explore a mighty theme through meaningful play. This talk addresses the relationship between meaningfulness, game mechanics and the potential we wish to realize for playful experiences to address serious subject matter, inspire activism, promote learning, reinforce values, and transmit ideas.Presentation by Tracy Fullerton at the International Academic Conference on Meaningful Play 2008 that took place October 9 - 11, 2008 on the...all »Presentation by Tracy Fullerton at the International Academic Conference on Meaningful Play 2008 that took place October 9 - 11, 2008 on the campus of Michigan State University, East Lansing, MI, USA.
About the presenter:
Tracy Fullerton, M.F.A., is a game designer, educator and writer with fifteen years of professional experience. She is currently an Associate Professor in the Interactive Media Division of the USC School of Cinematic Arts where she is Director of the Electronic Arts Game Innovation Lab.
About the presentation:
In Moby Dick, Hermann Melville exhorts readers and potential writers that, "to produce a mighty book, you must choose a mighty theme." Experimental and serious game designers, in their own way, have taken this advice to heart: exploring themes and subject matter in their games that are significant, topical and complex; while commercial game designers like Will Wright have taken on nothing less than the simulation of a universe. And yet, for the most part, designers and players agree that we can do better -- especially in the arena of serious games -- that we have not ultimately caught the essence of what it means to explore a mighty theme through meaningful play. This talk addresses the relationship between meaningfulness, game mechanics and the potential we wish to realize for playful experiences to address serious subject matter, inspire activism, promote learning, reinforce values, and transmit ideas.«
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