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IGS 2007: 'Innovation in Indie Games' w/ Swink, Gabler, Chen, Mak, & Blow
55:48  - 2 years ago
Part of the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Innovation in Indie Games (Kyle Gabler, Experimental Gameplay Project; Jenova Chen, ThatGameCompany; Jon Mak, Queasy Games; Jon Blow, Number-None; Moderator - Steve Swink, Flashbang Studios) Join the luminary creators of the Experimental Gameplay Project at CMU, IGF-winning Braid, and the brilliant Everyday Shooter as they dissect innovation in indie games. How do we generate Earth-shattering ideas that will change the face of gaming? Can small teams innovate? Is 'innovation' really what we want?
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