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Spectus3D - real time, interactive, volumetric rendering
00:56
-
3 years ago
Created for a Medical Physics Computing M.Sc. project at the University of Aberdeen (Summer 2006). Direct Volume Rendering is performed here through the method of texture mapped, intersecting, orthogonal slices aligned with the volume. It can display volumes in both orthographic and perspective projections and in a range of pseudo colours. Tested on Windows XP and Linux. Coded in Java and uses Java3D. Seen here running on a 1.2 GHz machine with only an Intel integrated graphics chip. http://netedge.co.uk/s3d Copyright © 2006 - John McGonigle
Created for a Medical Physics Computing M.Sc. project at the University of Aberdeen (Summer 2006). Direct Volume Rendering is performed h...
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Created for a Medical Physics Computing M.Sc. project at the University of Aberdeen (Summer 2006). Direct Volume Rendering is performed here through the method of texture mapped, intersecting, orthogonal slices aligned with the volume. It can display volumes in both orthographic and perspective projections and in a range of pseudo colours. Tested on Windows XP and Linux. Coded in Java and uses Java3D. Seen here running on a 1.2 GHz machine with only an Intel integrated graphics chip. http://netedge.co.uk/s3d Copyright © 2006 - John McGonigle
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