Meaningful Play 2008: Brief Musing on Responsibility (+ Tangential Learning)
52:18
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11 months ago
Presentation by James Portnow at the International Academic Conference on Meaningful Play 2008 that took place October 9 - 11, 2008 on the campus of Michigan State University, East Lansing, MI, USA.
About the presenter:
James Portnow, formerly of Activision, is the CCO and founder of Divide by Zero Games. Besides his work as a designer, James Portnow is a recognized design theorist and prominent industry journalist, having been published worldwide and being a regular columnist for such sites as Edge-Online and Game Career Guide.
About the presentation:
Winston Churchill once said: "I am always ready to learn although I do not always like being taught."
We have known for some time that games are an effective learning tool. The problem is that most of the games we create explicitly for learning attempt to teach rather than allow the player to learn.
This talk will address 'tangential learning', the concept of exposing players to knowledge rather than actively trying to teach them.Presentation by James Portnow at the International Academic Conference on Meaningful Play 2008 that took place October 9 - 11, 2008 on the c...all »Presentation by James Portnow at the International Academic Conference on Meaningful Play 2008 that took place October 9 - 11, 2008 on the campus of Michigan State University, East Lansing, MI, USA.
About the presenter:
James Portnow, formerly of Activision, is the CCO and founder of Divide by Zero Games. Besides his work as a designer, James Portnow is a recognized design theorist and prominent industry journalist, having been published worldwide and being a regular columnist for such sites as Edge-Online and Game Career Guide.
About the presentation:
Winston Churchill once said: "I am always ready to learn although I do not always like being taught."
We have known for some time that games are an effective learning tool. The problem is that most of the games we create explicitly for learning attempt to teach rather than allow the player to learn.
This talk will address 'tangential learning', the concept of exposing players to knowledge rather than actively trying to teach them.«
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